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not only but also
Wow. Nearly 6 years. 
18th-Nov-2005 09:20 am
Last night we played what might be the last session of the Claws of Wisdom werewolf game. Its been running since March 2000, and as it was pointed out, one of the players who was 19 and in second year of uni has been through honours and been out of uni for more than a year.

Its kinda weird. I've been getting together with that group of people for 5 years nearly every Thursday. We've played somewhere around 200 times, according to the list of sessions. Combined with certain other things going on, having the game finish is really adding to my sense that a whole lot of things are coming to an end or changing significantly about now; its a slightly nervous sensation.
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17th-Nov-2005 11:31 pm (UTC)
Its been a long weird time :)

This is third time this campaign has run, and the second I've done it... normally my games peter out when i run out of ideas before I realise I'm about to do so...
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18th-Nov-2005 12:40 am (UTC)
It started out as a set of stories written by a guy called Bryan. He started things in about 1994 and it played through until... well, with ever increasing gaps I think the last session was played in April 2001.

It was broken up into seasons, and each season had a set of stories in it. We got through 2 seasons and into a 3rd. Bryan maintains that he'll finish it one day, but skepticism abounds :)

Anyway, in 1998 I decided to run the same set of stories for a different group of folks. Bryan had been writing things up as prose while we'd been playing, so i had a sort of rough outline of all the stories. But because I was still playing it, I didn't know all the backhistory stuff :) So the two games use the same basic stories, but some of the motivations and back histories are different, and because of things that the players did some of the stories got rewritten or reorganised (I'm also more of a mystic than Bryan is, so I did stuff slightly differently). That game ran through until August last year.

In 2000, I decided to run it yet again with new folks. That game reached the same point as the second one - the end of Season 2 :-) - last night, and I've decided, like with the first time I ran it, to put it on hold at that point (for a variety of reasons).

Soooo, the basic set of stories are the same, but the events are different, and the probably outcome would be different for each game - the first time I ran it would probably be an apocalyptic ending, whereas the second time would be more mystic in some ways. I have no idea how Bryan was going to end it :)

If I had more Copious Free Time, I'd love to write the whole thing up as a campaign for other folks to run - there are some really excellent stories in there, and the antagonists for the most part have well thought out motivations.
17th-Nov-2005 11:49 pm (UTC)
I have a campaign thats been running on and off since 1988.
18th-Nov-2005 12:05 am (UTC)
You, sir, are a freak :) In a good way.

The first time I ran this wolfie campaign the characters were nigh unstoppable at the end. I can only imagine the horror if it'd been going for 10 or more years... the thursday group was bad enough (goddamn silver claws gift can /go away/ next time I run werewolf).
18th-Nov-2005 12:13 am (UTC)
My Dark Conspiracy campaign ran for about 8 years...

...yeah the characters can become unstoppable...but changing the *scale* of what they operate in keeps them in check, and cranks up the epic-ness of what they do. Occasionally bringing them back down to earth and letting them rebuild again allows them to recharge and revitalise...and they don't mind too much if it was part of a good story :)
18th-Nov-2005 03:13 am (UTC)
Its been my discovery that the white wolf system doesn't scale too well. By the time we got to the end of the game people had maxed out their physical stats and had more than a few skills at 5.

I got to a point where any physical opponents were either not hurting them or smooshing them all over the landscape because I'd do N levels of damage and they'd only soak .1*N because of a bad roll.

Its hard to take that sort of stuff away...
18th-Nov-2005 03:23 am (UTC)
I suppose thats where White Wolf is both good and bad.

Consult "Limb-loss" Subtable. That should kock their dex around a bit....catch a disease and lose some stamina.

Or next time you run it, make it more difficult to put up physical attributes....I dunno. I guess the system makes a difference.

By scaling I kind of meant going from the alleyway to the street to the foyer to the boardroom type thing...
18th-Nov-2005 03:34 am (UTC)
*giggle* Except they're werewolves. In the Holistic Approach version, people lost limbs and found ways to get them back. And they are superhealthy...

I'm running a monthly game of the new WW stuff - the characters start weaker, get much less experience... I'll see how that goes.

I figured that was kind of what you meant too.. unfortunately the campaign was ... not epic, but the characters were being significant from early on. Infamous, I believe was the word of choice :)
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18th-Nov-2005 12:41 am (UTC)
Yes it was...and it's had the occasional haitus :)
18th-Nov-2005 01:11 am (UTC)
Wow, that's some long game. I think I can relate to that feeling somewhat in my own way: a lot of things are changing for me, some of them intentional, some of them just circumstances and while it's scarcely all bad, I can't help but feel somewhat uneasy in general.
18th-Nov-2005 01:29 am (UTC)
Change is good - changing everything at the same time leaves something to be desired :)
18th-Nov-2005 01:34 am (UTC)
My Ravenloft campaign has been going since 1998, as has one of the Star Wars campaigns I'm in. Unfortunately, due to people's schedules, we're only able to run each game once every two months.
18th-Nov-2005 02:37 am (UTC)
The wolfie one went pretty much every week, except for cons and sickness and the like...

I dunno that I'd be able to keep it together coherently if it was only every two months. I had enough trouble getting players to remember story threads week in and week out :)
18th-Nov-2005 02:47 am (UTC)
Yeah. It gets problematical. Unfortunately it comes down to two of our players not driving and working unpredictable shifts that has caused this for us.
18th-Nov-2005 02:49 am (UTC)
Ahh, yeah. Pesky real life. In Bryan's original wolfie, people were being all selfish and stuff - "getting married" and "having kids" and pitiful excuses like that :)
18th-Nov-2005 02:55 am (UTC)

18th-Nov-2005 02:38 am (UTC) - "woof!"
Proud and happy to have been part of it! :)

It seemed a lot more coherent with more nifty multi-layered arcs than I was initially expecting. Quite impressive to see unfolding. I with I'd been there from the start, cos there's been so much back-story.

My Dragon Warriors game ran for approx ten years...but we handed-round the GM's hat occasionally (I think I did about 66-75% of the GMing/writing, overall). That was more a collection of episodic stories that I usually tried to tie-together. Gradually, I got good at piecing-together stuff and planning-out long arcs. Good fun, but I don't know if I'd take-on such a huge thing again...the idea of starting it and knowing it's going to take many years to complete is kinda daunting.
So, I reckon you're nuts for running through such a huge game twice! :-P

But, thanks to you (and Bryan)...most excellent fun! :)
18th-Nov-2005 02:50 am (UTC) - Re: "woof!"
:-) Back story of this level can be a problem when introducing new characters (that's part of why I'm unsure that we'll do a season 3 - can you imagine joining /now/?)

I grok entirely about the long story thing... pesky mortality.

18th-Nov-2005 02:51 am (UTC) - Re: "woof!"
Oh, I forgot, not only have I run it twice and Bryan once, but Rob (Bryan's brother) is running for yet another group of people too :)
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