Did the Arcanacon thing on the weekend, got to play 3 sessions out of 4 that I was hoping for. Somehow I ended up just as tired from this as from playing all four days. I blame old age.
Lock Stock and Two Smoking Trolls ... "Ia ia yog soffoff, like"
mareth_redorb's East End Cthulhu, pardon, Coofuuloo. Fun characters and a good gm :) The start was a little unfocussed and unclear as to where we were meant to be starting, but the main part of the scenario was a lot of silly fun trapped in a pub on a cold night. TPK :)
Recovery
Mark Philp & Daniel Rehorek's almost-indie Cthulhu. I liked the basic premise of the characters being in therapy right after being picked up from some sort of mythos event, but I think it needed a touch more direction on the character sheets. With a normal indie game the players can discuss what the setting is, but the plot was determined by individual efforts of the characters in therapy, without discussion, and so unifying them was a little bit tricky, and at one point I think we lost momentum as a result. Only a minor quibble, otherwise it worked out pretty well, and we had fun being sub-20 SAN folks :)
Red Menance of Mars - Inspirational speech = "You're British! *slap*"
Pete Tracey's space1889/PDQ steampunkish romp. Good fun, with a fairly flexible scenario to respond to what the players were looking for. On occasion, this led to not being sure what we should be following up, because the tiny side plots kept expanding out, but we got to the exciting climax in the end.
Stuck around for the last session and helped around a little, then went to the postcon. The venue was nice, but.. between the long wait for food (I got my dinner well after 10.30pm) and the stone walls/floor/ceiling making the room louder than god, it wasn't quite the wind-down I was hoping for.
Prizegiving was a bit awkward - I think the rego area was a bit behind in catching up with paperwork to do with who played what, and so it started after 8pm... a little too long to keep the momentum up for folks. It might just be a side effect of tracking who played what through the room booking sheets rather than through game change forms - hopefully teething rather than an ongoing issue.
It was a bit sad to see a lot of faces missing from around the con, I think I was expecting to see more of the older con crowd coming along. There were many people I did get to see, and that was ace :-)